![]() When you move in real life, your body perceives that movement in a number of ways. Simulation sickness occurs for a number of reasons. One of the major issues developers and players face when dealing with VR is motion sickness – usually called “simulation sickness” when dealing with VR. In the following weeks and days, we aim to answer all of those questions while we research the tech. Reddit and Facebook are full of questions about streaming, what GPU to use, if RTX helps, why motion sickness occurs, what Bitrate is best, how to set up 5Ghz wifi and much more. There are a few excellent streaming solutions on the market right now including ALVR, VirtualDesktop and Riftcat. ![]() This blog will start with a few entries on basic VR concepts as our R&D team tackles the question of streaming. ![]()
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